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Video Games, Ludology, Narratology, Creativity, etc.

There wasn't any single place for the written comments. The short form is twofold: * linearity - no matter how much of a world there is to explore, there remains a defined, fixed goal; and most...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

BUT...About that 'imersion' experience, (which I have no knowledge of as I haven't participated in anything beyond the cursory 'brush' or second hand explanation) Can you have that experience in terms...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Ma, You ran full speed and smacked into two limitations that are factors that are born with grins by most gamers. Limitation 1: Data Storage. A game can only get to a certain size before even dual...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

For now, just one brief question:Have you ever revisited a plot-based (vs. shooter) solo (not multiplayer) videogame after you had (1) "beaten it" and (2) found everything you wanted to find in that...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

I can count on the fingers of one hand my encounters with plot based games. I haven't beaten any, nor have I managed my frustration level well enough to put in the time required to. so that leaves me...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

T, Except for the Halo games, I've never played a shooter after I've beaten it. I've ran through Jedi Academy two and one half times but probably only because I dig lightsaber combat a lot. I am...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Hmm. I notice that a non-desire to re-read any novel as an adult apparently does not contradict "I enjoy literature": which suggests to me that the only relevant aspect of literature in this context...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Oh my goodness... Nonono, table top BOARD game...like shoots and ladders or to be less linear, Talisman. If I've understood everything or most of what you were saying, then you are right, Tenebris,...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Yet one point of miscommunication only ... and not all board games are linear either (although Talisman is just about as linear as it gets ... which is why our copy has been collecting dust for some...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Yet one point of miscommunication only ... and not all board games are linear either (although Talisman is just about as linear as it gets ... which is why our copy has been collecting dust for some...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Small quick point:Quote:Almost never the same.arcade game cant be beaten.Yes, it can :) Quite apart from personal (and expensive) experience, have you never watched The Last Starfighter?And a quick...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Yes, it can :) Quite apart from personal (and expensive) experience, have you never watched The Last Starfighter?In my entire life, Ive only played a single arcade game that had a defined ending....

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Yet I knew people who had beaten the arcade games ... which may be a quality of generation rather than anything else: since it was not that long ago when the arcade was the only place to encounter...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Um...hold on please, I'm thinking. MH

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Re: Video Games, Ludology, Narratology, Creativity, etc.

I have concluded, T, that you are right...with the exception of the modders, those who are involved with playing video games (myself included) are consuming a product creatively made (hopefully) but...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Happened to run across this Simpsons episode, which, I suddenly realised as I was watching it, happens to show an example of a videogame existing simultaneously on home play systems and in the arcade:...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Sigh ... no one else?A further quick thought then: after taking out all the eye-candy, how is any videogame topologically different than any kind of puzzle?

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Re: Video Games, Ludology, Narratology, Creativity, etc.

Late to the discussion, but a few thoughts from a different gamer's perspective. I'm a bit of a newbie to the MMORPG circuit (I just started playing WoW last year); I'm much more of an old-style...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

"how is any videogame topologically different than any kind of puzzle?"ever try to solve Pong?

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Re: Video Games, Ludology, Narratology, Creativity, etc.

pong or tetris is not a video game, in the same sense an rpg video game is. At least not until you give the the ball a character. But this does not explain Miss Pacman...

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Re: Video Games, Ludology, Narratology, Creativity, etc.

he said 'any video game' though, so it's not limited to the sense of an rpg.the answer I gave is of course not limited to Pong, but the fact that puzzles do not generally involve active agents against...

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